top of page
Tonyfolio__Header_TruPlayGames.png

TruPlay Games

Designing a cohesive, scalable entertainment ecosystem across platform, games, web, and internal tools.

TruPlay is a subscription-based interactive ecosystem featuring games, comics, and video. As the Lead Product Designer, I spearheaded the 0-to-1 design and scaling of the entire TruPlay ecosystem. I unified disparate touchpoints—mobile platform, web marketing, internal operations, and the games themselves—into a single, cohesive brand experience that prioritized discoverability and long-term user retention.

TruPlay Games

Senior UX/UI Designer

Senior UI Designer 

Free-to-play mobile game - In-App Purchases (iOS & Android)

Nov 2021 - Sep 2024

Mobile game (iOS & Android)

TruPlay_iOS_App Icon 2.png

Team

Art Director, Developers, Product Manager, Product Director

Tools

Figma, Photoshop, Illustrator, Jira, Slack

Constraints

Live platform & active users, multi-surface ecosystem, diverse content types, cross-functional dependencies, scalability & future-proofing, accessibility & family-friendly standards

Studio

TruPlay Games

Product

TruPlay Games (F2P mobile game platform)

ROLE

Senior UX/UI Designer

Project Overview

TruPlay needed to transition from a collection of individual products into a unified "Super App." The challenge was creating a design system flexible enough to house high-intensity games, passive video content, and complex commerce flows, all while providing internal teams the tools to manage a growing content library.

The Challenge

  • Unified Design System: Architected a cross-functional design language that ensured brand constancy across 4 distinct surfaces.

  • End-to-End Ownership: Led UX/UI for the core platform, two shipped game titles, and the internal admin engine ("The Ark").

  • Growth-Focused UX: Optimized the onboarding and subscription funnel, reducing drop-off during the First Time User Experience (FTUE).

High-Level Impact

Lobby: Phone

TruPlay_Lobby_Portrait.png

Lobby: Tablet

TruPlay_Lobby_Landscape.png

Landing

TruPlay_Landing_Value Prop Screen.png

Sign-up

TruPlay_Account Creation_SSO_Apple.png

Subscription

TruPlay_Choose Subscription.png

Smart Onboarding: 

Redesigned the FTUE to minimize cognitive load, leading to a smoother entry into the content ecosystem.

Landing Page → Subscription Selection → Account Creation

Wireframe_Onboarding.png

The Modular Lobby:

Developed a flexible tile system that scaled to support games, comics, and videos without layout overhauls.

The Platform Experience (Core Product)

Splash

CS_Splash Screen.png

Gameplay

CS_Gameplay.png

Level Win

CS_Level Complete_Win.png

Map

CS_Map Screen.png

Chirp Song: Wings of Praise

As the Lead UI Designer for Chirp Song: Wings of Praise, I developed a vibrant, matte-finish UI architecture that uses strategic background blurring and high contrast to ensure a clear visual hierarchy. This design approach highlights the game’s 2D art style and charismatic characters, providing an intuitive and immersive user experience that guides players seamlessly through the restorative journey.

Splash

LMS_Splash.png

Gameplay

LMS_Gameplay.png

Pause Menu

LMS_Pause Menu.png

Ship Selection

LMS_Select Ship.png

Lucas: Mission Starhope

As the Lead UI Designer for Lucas: Mission Starhope, I developed a UI that immerses players directly into the action with a futuristic, heads-up display aesthetic. The interface leverages a distinct gold, blue, and green color palette and dynamic digital panels inspired by Eldavarian architecture, creating a high-tech, in-world feel. This intuitive design ensures fluid navigation and responsive feedback, enhancing the core mobile space shooter experience for all players.

  • Systemic HUD Design: Created interaction systems that balanced gameplay immersion with accessible navigation.

  • Visual Language: Ensured the game-specific UI felt like a natural extension of the broader TruPlay brand.

Bridging Immersion with Usability.

I spearheaded the end-to-end UI design for flagship titles Lucas: Mission Starhope and Chirp Song: Wings of Praise, while providing strategic UI support for several other games across the TruPlay platform.

Game UX/UI Design

Game UX/UI Design

The Shepherd

The Ark_Shepherd.png

The Vine

The Ark_Vine.png
The Ark_Dashboard.png

The Ark - Dashboard

Designing for Operational Excellence.

  • The Solution: A role-based dashboard that streamlined user management and content deployment, reducing operational friction for the Customer Service and Ops teams.

Internal Tools: "The Ark" (Admin Hub)

Goals: 

  • Broaden Appeal

  • Bring more energy and life

  • Make it look more FUN!

TruPlay_Landing_Value Prop Screen.png

Current State

TruPlay_Landing_Value Prop Screen_Concept.png

Future Vision

Toward the end of my tenure, I led a UI exploration to evolve the TruPlay brand from 'clean utility' to 'vibrant entertainment.' This vision was about emotional resonance—making the first touchpoint (onboarding) feel as lively as the games themselves.

The objective was to introduce a more dynamic, engaging aesthetic through the following design principles:

Future Vision — The "Fun" Factor Exploration

Future Vision — The "Fun" Factor Exploration

TruPlay_Choose Subscription.png

Current State

TruPlay_Chooose Subscription_Concept.png

Future Vision

Broaden Appeal with Vibrant Color:

Swapped neutral foundations for brighter, more vibrant colors and dynamic shapes to immediately signal a "fun" atmosphere.

Create Desirable Interactions:

Focused on chunkier modals and buttons with a subtle 3D look and feel—elements you actively want to press.

Inject Life and Narrative:

Integrated bolder, more playful fonts and stunning character illustrations to visually expand on the "Playing in the Light" theme.

Optimize for "WOW" Moments:

Simplified large areas of text in favor of stunning visuals and graphic elements to create instant "WOW" moments during the initial FTUE flows.

TruPlay_Lobby_New Release_Current.png

Current State

TruPlay_Lobby_New Release_Concept.png

Future Vision

The glue that held the ecosystem together.

The Foundation: Scalable Design System

The Foundation: Scalable Design System

UI 3.0_Style Guide.png

Strategy:​

Product UX/UI (0→1), Cross-Platform Architecture, Retention Strategy.

Execution:

Design Systems (Figma), Game UI Flows, Rapid Prototyping, Internal Tooling.

Leadership

Design Systems (Figma), Game UI Flows, Rapid Prototyping, Internal Tooling.

Skills & Mastery

1. Scalability Requires Early Standardization

Designing for four different surfaces (Web, App, Game, Admin) taught me that a Design System is only as good as its flexibility. Early on, I learned that strict components worked for the Web but failed for Game HUDs. I pivoted to a "Token-First" approach, which allowed the brand identity (colors, typography) to remain consistent while allowing the layout structures to adapt to the unique constraints of each environment.

2. The "User" is also the "Employee"

Designing The Ark (Internal Tools) was a pivotal moment. I realized that reducing friction for our internal Ops team was just as impactful as reducing friction for the end-consumer. By streamlining the content-upload workflow, we shortened the production cycle for new game releases, proving that B2E (Business-to-Employee) design is a multiplier for B2C success.

4. What I’d do differently

If I were to start this project today with the data we have now, I would have integrated user sentiment tracking directly into the "Quest" feature earlier. While the engagement numbers were high, having qualitative feedback loops built into the reward system would have allowed for even faster iterations on content discovery.

Lessens & Reflection

bottom of page